AI Insights · Timothy · July 2024
Top 5 Horse Games on iOS in Paraguay for Q2 2024
Discover the performance trends of the top 5 horse games on iOS in Paraguay during Q2 2024, featuring insights on downloads, revenue, and active users.
During the second quarter of 2024, the top five horse games on iOS in Paraguay showed varied performance trends in terms of weekly downloads and revenue. Here’s a detailed look at how each game fared during this period based on data from Sensor Tower.
Horse Riding Tales: Wild World experienced fluctuating weekly revenue, starting at approximately $50 in early April and reaching a peak of about $59 at the end of the month. The revenue dipped to around $29 by mid-June but recovered slightly to $37 by the end of the quarter. Weekly downloads for this game were relatively low, peaking at 9 downloads in the second week of April and generally staying below 8 downloads for the remainder of the quarter.
My Little Pony World saw varied revenue trends, with a notable high of $91 in the first week of May. The revenue then declined, reaching its lowest point of $17 in mid-June before ending the quarter at $21. The weekly downloads for My Little Pony World remained modest, with a slight increase to 11 downloads in mid-June, but generally fluctuated between 3 and 8 downloads throughout the quarter.
My Horse had a steady weekly revenue, maintaining around $33 to $38 for most of the quarter, with a slight dip to $23 in mid-June. The game’s weekly downloads showed a gradual increase, starting at 4 downloads in early April and reaching 9 downloads by mid-May, before stabilizing between 4 and 7 downloads towards the end of the quarter.
Rival Stars Horse Racing demonstrated a significant spike in weekly downloads, peaking at 92 downloads in the last week of April. However, the downloads decreased sharply to around 11-21 for the rest of the quarter. The game’s revenue varied, peaking at $55 in mid-May and then gradually declining to $10 by the end of June.
Horse Haven World Adventures maintained a steady weekly revenue, averaging around $22 to $26 for most of the quarter, with a slight drop to $13 in mid-June. The game’s weekly downloads were minimal, with occasional peaks of 5 downloads in early April and a consistent low of 0-2 downloads for much of the quarter.
For more detailed insights and data trends, visit Sensor Tower.